The Dance of Theria

The Squeakers

The boy’s name is Tam (Jr) and it seems his family’s farm has been having some problems the last few days. First the stream that fed their well has gone dry. Them somebody killed all their cats. This morning, Tam (Sr) decided to find out the cause so he put on his old militia armor and headed upstream of the creek. He had not been seen since.

A rather eclectic band of folks decide to help the young lad: Asteron – A minotaur runepriest. Corum – A pale swordmage with dangerous eyes. He looks human..mosly… but is truly shadar-kai. Prim – A gnome bard with an eye to the dramatic. Shade – A human rogue more at home in the shadows than the limelight.

When this group reached the boy’s farm they found the barn ablaze and creatures trying to break into the farm house. After a quick battle involving a mad cow and a whole bunch of dire rats, they discover these creatures to be small humanoid rat like fellahs. Resolved to assist the family, they head upstream to try to find Tam Sr..

After another tussle with the squeakers, they discover where the stream had been damned off and the water used to help open up a cave complex. A couple more battles with the squeakers occur as the party explored deeper into what appears to be the foyer of an ancient tomb. They find Tam Sr. bound and gagged, ready for sacrifice, before a large locked door. One huge squeaker attempts to pound them into dust but the party prevails.

They free Tam Sr. and collect a small reward and the promise that if they needed any favor from the militia, Tam Sr would see what he could do to help them. The locked door appears to be be warded from opening by an old ritual. From what they can discern it needs a certain type of material or item to actually open it. The party resolves to do some research in order to find out how to unlock that door. They have a mutual interest of greed to keep them together for now.

Thoughts:

This is the first game session where I managed to send a player home early! Kevin got pretty nauseas toward the end and just had to go. Hope you’re feeling better guy!

Pretty good party: when they get some experience with each other and start feeding each other’s abilities things are going to get tough.

So they (and I) don’t forget: When I next pick up this group they’ll have two things to do in the city: research on the ritual that locked the door and finding somebody to buy that suit of antique dwarven armor.

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NeoBlue42

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